Teaching

I have a broad range of teaching experience, from organizing and teaching a graduate course at Georgia Tech’s School of Architecture as an instructor, to working as an undergraduate teaching assistant and lab instructor at Simon Fraser University (SFU) and University of Zagreb. As a result, I am prepared to teach classes on a wide array of subjects. Courses I’ve been involved with:

  • Advanced Design Scripting (ARCH 8833), Georgia Tech
  • Materials in Design (IAT 336), SFU
  • Interaction Design Methods (IAT 333), SFU
  • Multimedia Programming for Art and Design (IAT 265), SFU
  • Drawing as Inquiry (IAT 208), SFU
  • Spatial Thinking and Communicating (IAT 106), SFU

Georgia Institute of Technology

As a member of Digital Building Laboratory at Georgia Tech, I have been supporting  graduate students (MSc and PhD) in the School of Architecture through teaching and advising.

Advanced Design Scripting course (ARCH 8833)

In cooperation with Associate Professor Dennis Shelden, I re-designed, co-developed and taught the Advanced Design Scripting course (ARCH 8833) at the School of Architecture, Georgia Tech. In this course graduate (MSc and PhD) students learned how to develop highly-functional digital tools for conceptual architectural designs of floor plans. In addition to technologies such as Autodesk Revit, C#, and Node.js, MSc and PhD students of architecture interested in CAD research had the opportunity to learn about types of evaluation methods in designing interactive products, how to conduct a simple user study, and how to produce an improved iteration of their prototype tool based on study feedback.

Computational prototype, ARCH 8833, Fall’18

Simon Fraser University

At Simon Fraser University I taught and led studio labs in first-, second-, and third-year undergraduate courses that were very strongly related to interaction and product design, including:

Materials in Design (IAT 336)

A third-year course with emphasis on materiality in design, product design processes, product affordances and interactions, as well as HCD and design thinking. Typical final project artifacts included a pair of novel tabletop speakers, survival radios, timepieces, and lattice lamps, which were developed using conceptual sketching as well as blue foam, cardboard, and styrene prototyping. Particular emphasis was placed on ways to interact with any of these artifacts, as well as interaction affordances.

Final project (stereo speakers), IAT 336, Fall’14
Interaction Design Methods (IAT 333)

A third-year course on interaction design and user experience methods such as ethnography, personas, cultural probes, design games, role-playing, scenarios, participatory workshops, and prototyping. Typical final project artifacts included interactive kiosks, art installations, as well as mobile, web, and Arduino applications.

Conceptual storyboard, IAT 333, Fall’17
Multimedia Programming for Art and Design (IAT 265)

A second-year programming course that enhanced students’ programming knowledge and skills so that they were able to propose, design, implement, and test complete interactive graphics and multimedia programs in design, animation, cinema, and music.

Computational prototype, IAT 265, Fall’12
Drawing as Inquiry (IAT 208)

A second-year introductory course on various forms and languages of sketching and drawing, with a focus on visual perception and observation in order to depict subjects accurately. Topics taught included human forms, anatomical structures, proportions, perspective of architectural forms, spaces and landscape, while using drawing media such as paper and pencil, charcoal, markers, and watercolors.

Sketch, IAT 208, Spring’15
Spatial Thinking and Communicating (IAT 106)

A comprehensive first-year foundations course that aimed to provide students with the basic knowledge and technical skills required to envision three-dimensional structures, to visualize and think in three dimensions, and to analyze and solve specific spatial thinking problems. Techniques taught included isometric and perspective sketching, computer-based geometric modeling, and physical modeling.

SolidWorks model, IAT 106, Spring’17